Feed Me Light is a London based animation studio and production company.
Our creative team provide the artistic and technical support to deliver the vision for our clients. We technically craft and execute the big ideas.
Feed Me Light are able to deliver a range of services to clients from concept development, storyboarding, illustrations, 2D & 3D animation, filming, post-production and print.
We are based on Brick Lane in Shoreditch , come and say hi and grab a coffee!
The role included overseeing all Motion Design elements of Outside Line video production.
I worked for various clients including British Gas, Budweiser, Ballantine's, Bombay Sapphire and recently directed three stop motion movies for the Cravendale EpicStraws.
• Responsible for the design and realization of two previous channel identities in 2007 and 2010. Using Autodesk 3dsmax and Adobe After Effects.
• Create graphic images to be broadcast live with corresponding news reports. Content includes a wide variety of 2D/3D animation images ranging from weather, sports, events, and international news images.
• Work closely with producers and reporters to meet rigorous standards and tight deadlines of live broadcasting.
•Creation of all the graphics for the TV show" La Chaîne" ( Season 2 + 3) - RTBF.
•Supervised the graphic design team for the second season (2008) at Imagique in Brussels and DreamWall in Charleroi.
I was fully responsible for all the graphics during the third season, working closely with the editing operators at ADN studio in Brussels.
Studio 483:
•Creation of various 3D renders for events to present to the Studio's clients.
•Creation of corporate videos for different brands such as: Moët,La Terrasse, GMT and the CUBE.
Zoom Productions:
•Kuwait's 50th Anniversary Celebrations. 3D Video mapping projected on the towers during the show.
Wow Communications:
•"Future internet conference week", creation of the video presenting the conference program.
Doggybag Films:
•Creation of a 3D Ladybird for Brussels City promotional video.
•Creation of the animation for the 'Cool Roofs Project'.
•Corporate film about the 'Mirage Project' for Arcelor Mittal.
• Freelance modeler/texturer on 2 published titles: Dungeons & Dragons® Online and Fate2
• Created real-time low poly character models, UV mappings and textures for MMORPGs using Maya and 3Dsmax.
• Interacted with designers and clients to create 3D models that directly match details of the original sketch.
• Freelance modeler/texturer on upcoming PSP games
• Created real-time low poly character models, UV mappings and small sized textures (128px).
• Interacted with designers and client to create 3D models that directly matched details of the original sketch.
• Realization of 3d models and textures for 'ICI BLABLA' to be broadcast live in a Real-Time 3D Studio.
• Worked closely with producers and art directors to meet rigorous standards of real-time 3D environment broadcast.
• Created high poly cartoon characters for the HD TV series called SamSam.
• Followed storyboards and concepts to create detailed high definition characters.
• Supervised the skinning and rigging of the main characters and help developing the facial expression setup.