Denis Bodart

Denis Bodart

Founder / Creative Director at Feed me Light
London, United Kingdom

Positions

Founder / Creative Director
London, United Kingdom
November 2015 - Present (9 years)
Feed Me Light is a London based animation studio and production company.

Our creative team provide the artistic and technical support to deliver the vision for our clients. We technically craft and execute the big ideas.

Feed Me Light are able to deliver a range of services to clients from concept development, storyboarding, illustrations, 2D & 3D animation, filming, post-production and print.

We are based on Brick Lane in Shoreditch , come and say hi and grab a coffee!

Contact us at info@feedmelight.com
3D Generalist - Freelance
London, United Kingdom
August 2015 - November 2015 (3 months)
Character Modelling / Texturing / Rigging
Lighting / Shading Rendering / Hairfarm
3D Generalist - Freelance
Taylor James Ltd
May 2015 - July 2015 (2 months)
Character Modelling / Texturing / Hair Farm

Lighting / Rendering
3D Generalist - Freelance
London, United Kingdom
March 2015 - May 2015 (2 months)
Character Modelling / Texturing
FX Simulation / Animation
After Effects

Softwares:
Maya / Mari / Houdini
3D Generalist - Freelance
London, United Kingdom
January 2014 - April 2015 (1 year 3 months)
Character Modelling
Rigging
Rendering Lighting
Lead 3D Artist - Freelance
London, United Kingdom
September 2013 - November 2013 (2 months)
Managing the team, supervising
3d Artist - Freelance
London, United Kingdom
August 2013 - September 2013 (1 month)
Senior Motion Designer - Freelance
Saatchi & Saatchi London
June 2013 - July 2013 (1 month)
Character Rigging - Freelance
London, United Kingdom
March 2013 - April 2013 (1 month)
Bombay Sapphire - Nexus Productions 2013
Lead Motion - Freelance
Knock Knock Productions UK
January 2013 - April 2013 (3 months)
Animation work on a piece for Sony Entertainment.
Founder - Freelance 3D Generalist / Motion
London, United Kingdom
December 2012 - January 2013 (1 month)
Senior Motion Designer
London, United Kingdom
October 2011 - November 2012 (1 year 1 month)
The role included overseeing all Motion Design elements of Outside Line video production.
I worked for various clients including British Gas, Budweiser, Ballantine's, Bombay Sapphire and recently directed three stop motion movies for the Cravendale EpicStraws.
Broadcast 3D Generalist
RTL-TVI (Private TV Channel)
June 2005 - August 2011 (6 years 2 months)
• Responsible for the design and realization of two previous channel identities in 2007 and 2010. Using Autodesk 3dsmax and Adobe After Effects.
• Create graphic images to be broadcast live with corresponding news reports. Content includes a wide variety of 2D/3D animation images ranging from weather, sports, events, and international news images.
• Work closely with producers and reporters to meet rigorous standards and tight deadlines of live broadcasting.
Art Director / 3D Broadcast Artist
Oxyprod
2008 - July 2011 (3 years 6 months)
•Creation of all the graphics for the TV show" La Chaîne" ( Season 2 + 3) - RTBF.
•Supervised the graphic design team for the second season (2008) at Imagique in Brussels and DreamWall in Charleroi.
I was fully responsible for all the graphics during the third season, working closely with the editing operators at ADN studio in Brussels.
3D Generalist / Motion designer - Freelancer
Consulting for various clients
2006 - June 2011 (5 years 5 months)
Studio 483:
•Creation of various 3D renders for events to present to the Studio's clients.
•Creation of corporate videos for different brands such as: Moët,La Terrasse, GMT and the CUBE.

Zoom Productions:
•Kuwait's 50th Anniversary Celebrations. 3D Video mapping projected on the towers during the show.

Wow Communications:
•"Future internet conference week", creation of the video presenting the conference program.

Doggybag Films:
•Creation of a 3D Ladybird for Brussels City promotional video.
•Creation of the animation for the 'Cool Roofs Project'.
•Corporate film about the 'Mirage Project' for Arcelor Mittal.
3D Character Modeler / Texture Artist
Liquid Development
January 2005 - February 2007 (2 years 1 month)
• Freelance modeler/texturer on 2 published titles: Dungeons & Dragons® Online and Fate2
• Created real-time low poly character models, UV mappings and textures for MMORPGs using Maya and 3Dsmax.
• Interacted with designers and clients to create 3D models that directly match details of the original sketch.
3D Character Modeler / Texture Artist
Fresh 3D
October 2006 - December 2006 (2 months)
• Freelance modeler/texturer on upcoming PSP games
• Created real-time low poly character models, UV mappings and small sized textures (128px).
• Interacted with designers and client to create 3D models that directly matched details of the original sketch.
3D Modeler / Texture Artist
RTBF ( TV Channel)
June 2006 - September 2006 (3 months)
• Realization of 3d models and textures for 'ICI BLABLA' to be broadcast live in a Real-Time 3D Studio.
• Worked closely with producers and art directors to meet rigorous standards of real-time 3D environment broadcast.
3D Character Modeler / Texture Artist
Blue Spirit Productions
November 2005 - February 2006 (3 months)
• Created high poly cartoon characters for the HD TV series called SamSam.
• Followed storyboards and concepts to create detailed high definition characters.
• Supervised the skinning and rigging of the main characters and help developing the facial expression setup.
3D Generalist Internship
Condor Digital
2003 - 2004 (1 year)
- Creation of various 3D assets in the 3D department for commercial. Modeling and texturing of realistic elements for TV ads.

Education

VFX Certification, Concentration Autodesk 3ds Max, Combustion , 100

2004 - 2005 (1 year)
Class Ranking 1/25

Bachelor, 3D Animation

2000 - 2003 (3 years)
• Concentration in 3D animation • Class Ranking 5/300

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